Etrin

Character Aspects
Defining Aspect: Wind Powered Knife-Nut

"Anything for Ashtare."

Orphan raised by The Wicked Witch of The Westmire

"Living life ethically is easy. All I have to do is take my first instinct and do something else!"

Unidentified Unremovable Unmanageable Annoying Artifact Bracelet

Specialty Aspects
"Relic Encylopedia" (Knowledge)

"Camille's make the best toys!" (Deceit)

"The Chessmaster" (Reason)

"Creepy Smirk" (Persuasion)

"Moves like the wind" (Dexterity)

Expert Advantages
Deadly Grace: Substitute Agility for Strength while unarmed or when using a melee weapon

Bookworm: +2 to research with a library

Weapon Specialty: Light blades (+1 to attack with light blades)

Heroic Advantages
Strategist: Spend a Fate Point to gain a +2 advantage against a given opponent for the rest of the scene (once per person per scene)

Unsurpassed Talent: Reasoning

Adept Powers
Etrin's powers as a knife aficionado

Use affinity ability of reason

Wind's Whims: Power Aspect: Dagger guided wind manipulations' +1 power tricks +0 strenuous Total Cost: 1

Windborne Grace: The air around Etrin pushes him forward, accelerating and adjusting his movements, while offering a shield of air around him as well. +6 Metro Class Super Agility (Wind-boosted speed) +0 Strenuous -1 limitation (+2 difficult)

+1 armor Power aspect: Gale armor Total Cost: 6

Wind Blades: Power Aspect: Blades of Spinning Air +2 Power Attack (ranged) +3 increased weapon rating (+6) +1 variable (increase weapon rating by +1 for every +1 you raise the activation difficulty by) Total Cost: 6

Transformed Powers
Faerie Form: Power aspect red-headed fairy girl with crystal wings +3 imbue creature -1 self only (+2) +3 flight +1 slow but agile flight -2 fairy form only (+2) +1 linked -1 forced link -1 Conditional Activation: Fairy transformation completes +2 Extended Duration Total: 5 points

Faerie's Kiss: Power Aspect Pixie making kiss +3 Imbue creature (Aspect Pixie-minion) -1 others only +1 Shrink +1 Decreased Size +1 +1 Shrink another +1 -1 Shrink Only Others-1 -2 Linked Weakness: Targets lose 2 strength for purposes of attack rolls +0 Strenuous +1 Linked -1 Forced link -1 Limitation: Only in fairy form -1 Conditional Trigger: Kissing +2 Duration Increase: Permanent (Aspect becomes normal after the first scene) Total Points: 2

Weakness: Transformed vulnerabilities -3 Suffer double physical stress when attacked with weapons of earth/stone( only when transformed) -1 uncontrolled transformation into faerie girl (1/4 of the way every time a power advantage is used)

Stress
Physical: 3

Social: 2

Mental: 8

Magic Processing (Calculated from reason+willpower): 8 per level

Detailed Description
Etrin is an evil looking boy of perhaps 17. With platinum blonde hair, gold eyes and a deceptively thin build, he really fits the evil blonde image. The strange wooden bracelet, covered with deep red eldritch (and evilish) runes, that he wears at all times serves as a nice accessory to enhance the image. The fact that he always seems to be fiddling with one of the several dozen knives he carries all the time is just kind of overkill.

In fact, Etrin is about as evil as he looks. Blatantly sociopathic, he cares not at all about ethics or morality, but since he likes Ashtare, and Ashtare cares about those things, he tends to act like he suscribes to some moral system vaguely resembling that which most humans seem to possess instinctively, at least when Ashtare is present.

The bracelet he wears is a powerful artifact of unknown purpose. All Etrin knows is that nothing seems able to break it, he can't take it off, it comes with functions that seem to work well with his natural abilities, and that whenever he uses magic he transforms. His other form, an unnaturaly short and petite girl with wings made of a translucent almost-gossamer like substance, bright clothing and fire engine red hair, much longer than Etrin's own. The other form's wings, despite offering a wingspan shorter than the length of a human's arms, seem to allow for rather graceful flight.

Oddly, the device also acts as an identity token, storing Etrin's current condition before it transforms him, and replacing his normal form over a course of hours after he stops using magic.

As an adept, Etrin is ostensibly a profession based magician with skills growing from his facility with knives. Etrin's magic uses the wind to enhance his movements by applying outside force to stabalize and adjust his movements independently of his own muscles and by creating small daggers of wind that function as incredibly deadly throwing knives. As a downside, adjusting the vectors, quantity and location of the wind places an incredible amount of mental strain on Etrin, requiring both focus and the capability to perform difficult calculations while engaged in combat situations. Large scale manipulation is especially difficult. Oddly his bracelet seems to automatically pick up the slack when Etrin's natural abilities fall short. doing so in this way creates a strange mental contamination that temporarily alters Etrin's natural (horrible) personality.

Adding to the artifact's mystery is that despite contaminating Etrin's body and mind, it, unlike other such transformations, doesn't seem to effect Etrin's capabilities as an adept. The reason why is unknown. Etrin's possessed the bracelt since a childhood mishap, so it's possible his self-developed skills as an adept have naturally arisen for a person who deals with the bracelet. Alternatively the bracelet may transform a profession or hobby based skillset of magic into a racially designed one, though this wouldn't explain the mental corrosion. Ultimately, this problem is unsolveable without understanding the true nature of the artifact in question, one that's remained inscrutable despite every inquiry on Etrin's part.