Character Creation

5 Character aspects

26 attributes

5 specialty aspects

12 points for advantages(may take up to six points of weaknesses)

Basic understanding of a power is that one can spend a fate point OR roll the affinity ability. Failure on the roll to activate costs a point of custom stress. This may be modified with Limitations.

Each power has an affinity with one base ability.

Each character should have a customized supernatural stress track they get for free, choose two appropriate abilities based on their magic.

Additional/Changed Modifiers
Increased duration

(+2 cost, increases duration of imbue creature to permanent, with the caveat that the persistant aspect becomes a specialty aspect after the end of the first scene.)

Linked costs:

The largest advantage of linked is being able to use two simple action powers at once, so powers that are free/supplemental actions don't count towards the cost of adding on a linked meta-power. (IE: Growth, flight and imbue creature (self) would normally cost +3 to link together, with this, flight as a free action, costs +0, so it becomes +2 instead)

Alternate Consequences:

+2 modifier for power attack (any), body weaponry, imbue weapon, summon object. Instead of inflicting normal consequences, damage caused by powers with this modifier instead inflicts specialized consequences which may be other than simple physical damage. These alternatives must be chosen when this modifier is purchased. IE: "Panda-form" might cause minor consequences of: "Animal ears" major of "Furry" Severe (P): "Paws" Extreme (P): "Fat and lazy and Defeated (P): Panda.

Damage caused by alternate consequences registers as an aspect after the scene in which the damage is inflicted ends, instantly curing all stress boxes.

General Suggestions
For physical/mental TF powers use either imbue creature with the permanent add and linked powers as necessary, or, for truly potent transformations the alternate stress modifier. Imbue creature will be an insta-hit that transforms completely, but the options of invoking/compelling the caused aspect are limited, versus the three persistant consequences caused by a full TF (Which would almost certainly end up as an aspect.)