Camille

Character Aspects

 * Priest-Smith
 * A Tool for Every Occasion
 * "Camille is a Man's Name!" *punch*
 * The Greatest Swordsman of the Cursed Crusade
 * War is Neither Necessary nor Glorious

Specialty Aspects

 * At the Forge (Craft)
 * Metal is the Hardest of All Materials (Knowledge)
 * Fire-Resistant Smithing Apron (Resources)
 * "If It's Metal, Shiny and Pointy, I Can Kill You With It" (Strength) (P)
 * Sensible, Law-Abiding People (Resources)

Expert Advantages

 * Architect of Death: Gain +2 on any rolls involving the creation of machines or implements of war.
 * Weapon Specialist (Heavy Blades): Gain +1 on all Attack Rolls with the category of weapons.

Heroic Advantages

 * Herculean Strength: Gain +2 to Strength-based checks such as lifting, pulling carrying, and +2 WR when wielding thrown or melee weapons.
 * Weapon Expertise (Heavy Blades): Gain +2 on all Attack Rolls with the category of weapons.

Powers

 * Techniques of the Priest-Smith (17): The power to make swords and imbue them with myriad mystical powers.
 * Summon Longsword (4): Creates a sword with the following statline, although shape my vary based on intent; WR +4, Range: 0, TL: 2, Cost: 3, Aspects: Large
 * Afinity: Craft
 * Aspect: Miraculous Sword
 * Strenuous (+0): Target is 4.
 * Limitation (-1): Must loudly call the name of the Smith-God, 'Vrihan'.
 * Imbue Weapon (7): Apply a persistent property to a weapon from those listed; Armor Piercing, Blessed, Flaming, Incapacitating, Overwhelming.
 * Afinity: Craft
 * Aspect: Vrihan-blessed Weapon
 * Strenuous (+0): Target is 4.
 * Accurate (+1): Gain +1 on all attack rolls with the imbued weapon.
 * Additional Property (+2): Add an additional persistent property to those that can be added by this power.
 * Alternate Consequences (+2): Instead of dealing damage can instead deal stress that imposes the traits of apprenticeship to Vrihan.
 * Minor: Desire to Work Hard, Toned Body, Cute Face
 * Major: Clothing Damage, Sunburned
 * Severe (P): Well-Oiled Skin, Awkwardly Busty
 * Extreme (P): Enamored by Shiny, Naked Apron
 * Defeated (P): Cute Apprentice of Vrihan
 * Damaging (+1): Gain +2 WR when weapon is imbued.
 * Limitation (-1): Must loudly call the name of the Smith-God, 'Vrihan'.
 * Armor (3): Armor with a rating of 2 + TL (3). A shifting curtain of swords which intercept attack damage.
 * Afinity: Craft
 * Aspect: Miraculous Sword Barrier
 * Strenuous (+0): Target is 4.
 * Insulating: (+1): Not part of the body and can protect from attacks that ignore armor.
 * Reactive Armor (+1): Automatically activate in response to an attack, even on another turn.
 * Cannot Hold Liquor (-3)
 * Aspect: Problem Drinker
 * Weakness (-3): Take doubled mental consequences from drinking alcohol.
 * Will Once-Broken (-1)
 * Aspect: Disgraced Crusader
 * Weakness (-1): Cannot harm an innocent, else hands become too shaky to adequately use a sword.
 * Code of Honor (-2)
 * Aspect: Priest-Smith
 * Weakness (-2): Must abide the will of the Smithing God or lose smithing powers. This involves washing hands after work, not comitting the self to vanity, helping other craftsmen in need and ensuring that the good labor of others is properly rewarded. Stealing, especially metal goods is bad.

Stress

 * Physical: 7
 * Mental: 5
 * Social: 4
 * Muse (Craft + Willpower): 7

Detailed Description
A well-muscled man in his late twenties, with bronzed skin covered in a number of old scars from sword, spear and arrow wounds. His face is strong-jawed and blue-eyes deep set and slightly haunted, framed by wavy russet hair that reaches down around his neck. He tends to only wear thickened leathers, finding heavy armor too cumbersome for his fighting style, wearing his fireproof priest-smith's apron as a tabard over the outfit. He is rarely seen without some sort of sword on his belt, in part because he can literally shape them out of the stuff of his will through the contract he made with his smithing god, Vrihan.

Camille is stern, blunt and sensible, although some people might occasionally find him a bit dull as he occasionally takes a little longer to seize onto certain things. One might describe him as swaying back and forth between being genre savvy and totally incorrect about the nature of the world, as he frequently thinks and acts as if he is the role noble soul left in a world of heroic bloodshed gone slightly mad. Several run-ins with transformative magics have corrected this viewpoint slightly, but only really made him suspicious of other mages who make use of them (despite having them in his arsenal as well).

He's also quite nice, and if he could afford good ingredients would probably be a pretty good cook.

Priest-Smith Adept
Camille's style is the culmination of his time as a crusader and his training as a priest-smith of Vrihan, building out to a single-minded style of magic that creates ideal swords for the use of his perfected swordsmanship. With a word of power and a gesture, Camille can call out a magic blade suited to his needs for the moment, and then proceed to beat the tar out of his enemies until they convert or repent at swordpoint. Despite being a master of edged weapons, he often uses the blunt side of the sword and hammers people into unconsciousness.

Much of his power derives from his relationship with Vrihan, a perverted smith god that basically doesn't pay attention to his followers unless they are inventing crazy things or have pleasant, womanly figures. The 'Muse Effect' of Vrihan's divine magic gradually alters the practionner to be both (because the smith god can't really help himself when it comes to the things he likes). Those who become overtaken by their muse are transformed into beautiful, half-mad craftswomen destined to join their god in his volcano lair to produce absurd devices in fanservicey ways for eternity. Because Priest-Smith adept is a hybrid of a craftsman style and a priestly style, it is resistant to disabling via transformation into other forms or the removal of trappings, so long as the form can speak and the ties to Vrihan are not severed.

Experience

 * Arc 1: 30 XP
 * Perception 2: 10 XP
 * The Sword Strikes True (P): 20 XP
 * Arc 2: 25 XP (5 Remaining)
 * Persuasion 3: 20 XP
 * Arc 3: 20 XP (5 Remaining)
 * Imbue Weapon, Limitation Buyoff: 10 XP
 * Armor: 10 XP