Magnus

Character Aspects
Defining Aspect: "Necro-Doctor"

Former Dark Lord of Mittania

"I am harder to kill than stupidity"

"Cynical genius"

Loves to sabotage "nefarious plans"

Specialty Aspects
"My fiancee is a rebellious succubus" (Persuasion)

"well-practiced healer (Knowledge)"

"Evil genius" (reasoning)

Dry wit (persuasion)

"Oh Gods, not you morons again. (willpower)"

Expert Advantages
Doctor of Medicine (1AP) +2 knowledge +1 declarations

Heroic Advantages
Genius at Work - Once per scene, you may spend a Fate Point and use either Knowledge or Reasoning in place of any other Ability on a single roll. Advantages such as Doctorate or Engineer may also offer an additional bonus if they are relevant to the task.

Opportunist - Once per scene, during a conflict, you may attempt to perform an Assessment on one opponent as a free action.

Super healing powers (Power Aspect: Fluff)
Endurance

Auto-heal

Heal +2

Heal self +2

Conditional Trigger: Take a physical consequence of any level aside from defeat: -1

Reflexive activation +2

Strenuous +0

Limitation -2 +4 activation rating

Evolved Power +1

Evolved Version 1!

Healing Hands

Heal +2

Imbue creature (Bursting with energy? Rejuvenated? ) +3

Linked +1

forced link -1

(others only) -1

Total Cost: 4

Animate Dead (reasoning) (10 points)

Master of Death +1 (total 6 dead things)

Create Revenant +2 (as they were alive)

Legion of the Dead +2 (many dead people raised all at once!)

Fortified +2 (+4 to all physical stats)

Stress
Physical:

Social:

Mental:

Magic Processing (Calculated from reason+willpower): 8 per level