Knight with No Name

Character Aspects

 * Defining Aspect: Rider of the Machine Angel
 * Ambition Aspect: To Become in this Era What I Could Not in Another
 * Background Aspect: Awakened ex-Slave of the Firstborn Races
 * Conviction Aspect: The Strong Protect the Weak, and Fight Those Who Do Not.
 * Disadvantage Aspect: Merciful Warrior

Specialty Aspects

 * Exceptional Skill Aspect: Ancient Swordsmanship (Agility)
 * Foe(s) Aspect: Hunted by Surviving Ancients (Persuasion)
 * Gear Aspect: Machine Angel Lancel (Resources)
 * Help Aspect: Hero of the People (Persuasion)
 * Inferior Skill Aspect: Fish Out of Temporal Water (Knowledge)

Expert Advantages

 * Deadly Grace: Substitute Agility for Strength when fighting unarmed or with a melee weapon.
 * Striking Looks: +2 to rolls when someone finds your gender attractive.
 * Smooth Over: +2 to rolls to calm someone down.
 * Wheel Man: +2 to rolls to control a vehicle, and apply bonus to vehicle when it needs to roll.

Heroic Advantages

 * Absolutely Stunning: Gain Absolutely Stunning (P) (Persuasion) specialty aspect.
 * Parry Specialty: Gain the WR of wielded weapons to AR. Doesn't stack with worn armor, and counts as light armor for the purpose of the Armor power.
 * Custom Stress Track: Resonance (Empathy + Endurance). Defines relationship with giant, world-shaping robot.

Power Advantages

 * Armor (5): The Knight was revived via strange magitechnologies which have strengthened his body to incredible levels. Armor with a rating of TL +3, that cannot be stacked with normal armor.
 * Power Aspect: Sculpted Adamantine Skin (P)
 * Passive (+2): Always on, power aspect is persistent.
 * Heavy Compatibility (+2): Allows up to 4 stacking points of armor.
 * Emotion Switch (1): Can turn off emotions at any time. Gives +3 on any mental defence roll when active.
 * Power Aspect: Slave-Warrior Implants
 * Lifeless (3): Body has been largely replaced with biomechanical machinery which resembles human tissue but lacks its weaknesses.
 * Power Aspect: Ancient Replicant Warrior (P)
 * Machine Submersion (2): The Knight is capable of linking into ancient magitechnology via the implants strewn throughout his body that give him a faint glow when in use. Gives +3 on rolls to use or hack a computer.
 * Power Aspect: Technopathy
 * Wireless (+1): Can make connection without a physical connection.
 * Weapon Mastery (2)
 * Power Aspect: Master of the Longsword (P) (Agility)
 * Machine Angel Dependancy (-3): Must spend an hour inside the Machine Angel Lancel once every three days to regenerate, else take 1 physical stress every hour until dead.
 * Power Aspect: The Consequences of Biomechanical Revival
 * Machine Angel Resonance (-2): When the Machine Angel Lancel takes physical consequences, the Knight with No Name suffers similar ones which last until the end of the scene.
 * Power Aspect: Even Machines Can Be Hurt

Gear

 * Ancient Longsword [Longsword, Mono-Edged]: WR +5, Range 0, TL 5, Cost 4, Aspects: Large.
 * Ancient Image Box [Photo Camera]: ER: N, TL: 4, Cost: 2.
 * Machine Angel Lancel: ER: N, TL: 5, Cost: 20.
 * Ancient Slave-Warrior Regalia [Flight Suit]: AR: 0, TL 4, Cost: 2, Accessories: Chronometer, biomonitor, radiation patch. Aspects/Notes: 2 Stress Boxes.
 * Ancient Data Slate [Portable Personal Computer]: ER: 4, TL 5, Cost: 2

Machine Angel Lancel

 * Size: 4
 * TL: 5

Vehicle Aspects

 * Defining Aspect: Magitech War Colossus
 * Vehicle Aspect: A Hovering Giant that Dominates the Horizon
 * Vehicle Aspect: Answers the Wielder's Call

Specialty Aspects

 * Specialty Aspect: Sky-Cutting Sword (Maneuverability)
 * Specialty Aspect: High-Speed Cruise Mode (Speed)
 * Specialty Aspect: Full of Regenerating Silicon Life-Blood (Structure)

Advantages

 * Intuitive Interface (1): Moving the vehicle doesn't count as a supplemental action.
 * Armored (2): Has a base AR of 2.
 * Atmospheric Flight (2): Moves at normal rate +Speed x2 in skirmish, +Speed x3 while hustling and +Speed x4 while running.
 * Walker, Biped (1): Moves at the same rate as a Wheeled Vehicle, but has the Biped aspect which can be compelled while walking.
 * Transitional (1): Can switch between flight and ground movement in a single round of movement.
 * VTOL (1): Can take off the ground without a runway.
 * Melee Weapon (1): The vehicle has a weapon that attacks with Maneuverability and deals Size +2 damage.

To Track

 * Crew Stress: N
 * Structure Stress: 8
 * Minor:
 * Major:
 * Severe:
 * Defeated:
 * System Stress: 6
 * Minor:
 * Major:
 * Severe:
 * Defeated:


 * Fate Points: 3
 * Refresh: 3

To Track

 * Physical Stress: 6
 * Minor:
 * Major:
 * Severe:
 * Defeated:
 * Mental Stress: 6
 * Minor:
 * Major:
 * Severe:
 * Defeated:
 * Social Stress: 5
 * Minor:
 * Major:
 * Severe:
 * Defeated:
 * Resonance Stress: 6
 * Minor:
 * Major:
 * Severe (P):
 * Defeated (P):
 * Fate Points: 8
 * Refresh: 8

Experience

 * Catchup: 115 XP
 * 5 AP: -50 XP
 * Lifeless: 3 AP
 * Weapon Master: 2 AP
 * Persuasion 4: -20 XP
 * Willpower 4: -10 XP
 * Remaining: 35 XP